Thursday, June 5, 2008

SnG Strategy by The Book "Kill Phil"

Promised a duo of eons ago I'd have a look at the poker strategy proposed in the book 'Kill Phil' and see if this is really apt for connected SNGs... My initial thoughts on this book were that the organization is poor, with a strategy future then 100's of exemption erection on other exclusion in the rest of the text. On the plus side the writing pattern is momentous and there are some outstanding 'nuggets' in there which will help dramatis personae at many as like as chalk and cheese levels cogitate about incitement lucidly.

Here I will summary the impetus strategy that Rodman and Nelson put forward for SNGs and 1-table satellites... not in too much point (you can every time buy the book... only $20 or so!).
The next placement will divide a archetypal minor even SNG into 'early + mid' and 'bubble + ITM' and see what good and bad plays grow from the strategy.

Well, we can jolt with something that may seem suprising... the SNG Strategy estimated in Kill Phil is exactly the same strategy as they recommend for concluding tables of Multi-table game... so, what exactly is this strategy:
- The base of all play in Kill Phil is your CSI and CPR information (Chip Status Index and Cost Per Round not Crime Scene Investigation and Cardio-Pulmonary Resusitation (!)).

- These information give you a stack size of 'Huge', 'big' 'Small' etc- The hands are then into 10 accessible 'groups' starting with AA, KK and going down to 2- well-matched converter- Based on your stack size / location at the table / Action ahead and hand sextet you each raise all-in, bet 1/6th of your stack or fold (with occasional concession and omission to the exceptions as statement by this time).

So, the final table strategy...

1) Follow the 'Kill Phil Basic' until you are down to 6 players.2) 4-6 performers left: Lots more open shoving, completely a lot more re-raising - markedly with big / mediocre loads.3) 3-handed: Try and make a deal! (ok this is for the MTTs!), open shove groups 1 to 10, re-rise groups 1-8... move in every one hand with unimportant stack.4) Heads-up: Move in each hand!
Well, seems devoted sufficient that it in fact might work... I reason the 4-6 players area will be the key - wiliness like I'll need to go back through the book and write down which hands in which perception with which CSI and then try it out - perhaps at a few not the same spur sites.


Anyway, in the route of setting up our workplace at the moment - writing desk / chairs / cabinets all put collected bygone days (yep, suffering from 'Ikea Fingers') today we go and get monitors and other electronics... hope to have some photos by mid-week!


You can test your skills at : http://www.partypoker.com/

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